Final Fantasy XIV: A Realm Reborn – Into a Copper Hell

Momodi is waiting to brief you on your task.

Momodi: The petitioner ought to be arrivin’ any moment now…
Papashan: Gods almighty! Another second under that sun, and I would have been set afire! A tankard of ale, if you would be so kind!
Momodi: Excellent timin’, Papashan. It just so happens the adventurer who’ll be handlin’ your petition is here.
Papashan: So this winsome lass is the much-lauded adventurer, is she? Marvelous, marvelous!
Papashan: A pleasure to make your acquaintance, milady. I am Papashan, formerly of the Sultansworn. I thank you for agreeing to lend us your aid.
Momodi: Mayhap you’d like to apprise Meredith of her mission?
Papashan: Yes, of course. The petition in question was submitted by an acquaintance of mine at Amajina & Sons Mineral Concern. It relates to an unfortunate development at Copperbell Mines.
Papashan: To be plain, giants have seized control of the place.
Papashan: These giants are of the clan known as the hecatoncheires─fearsome creatures who were sealed within the deepest depths of the mines during the bygone Thorne Dynasty.
Papashan: Alas, it seems they have managed to break through the layer of rock which served to imprison them, and now prowl the tunnels where the miners ply their trade. The creatures are justifiably angry about their treatment at the hands of our ancestors, and their presence has forced the suspension of all mining activities on the site.
Momodi: It’s no wonder they’re angry. Didn’t the Thorne Dynasty come to an end over three hundred years ago?
Papashan: You know your history well, milady.
Papashan: The people of that age used the hecatoncheires to work their mines. By way of enchanted helms, they were able to bind the ferocious creatures to their will. But as is oft the way in such tales, these enchantments eventually failed, and the slaves rose up against their masters.
Papashan: In a desperate bid to contain the unbridled fury of the hecatoncheires, our ancestors induced the collapse of the mines’ lowermost levels. So it was that the Great Giant Revolt was ended─buried beneath a hundred thousand tonzes of rock.
Momodi: Well, now…that’s got me thinkin’… I seem to recall there bein’ an article about Copperbell in the Mythril Eye a fortnight or so ago.
Momodi: It said the mines were bein’ reopened so as to meet the risin’ demand for buildin’ materials. Like as not, our boys dug a bit too deep and freed the giants.
Momodi: Gods…to think the poor creatures are still alive an’ kickin’ after three centuries… That’s a long time to nurse a grudge. They must be seethin’…
Papashan: Indeed. And that makes them a danger to us all. There will be no mining at Copperbell so long as they remain. For the sake of both peace and prosperity, they must be subdued. This is the task which we would have you undertake.
Papashan: I’ll not deny that the mission will be rife with danger, but our need is great. And so I beg you: put an end to this sorry business.
Papashan: Gods bless you! I feared you might have reservations, but I assure you it is for the best.
Momodi: Hmmm… In case you don’t know, Copperbell Mines are in western Thanalan. Do take care, you hear?
Papashan: Ah, and one last thing before you depart… An employee of Amajina & Sons is presently at the Quicksand. The fellow’s name is Painted Mesa, and he knows Copperbell Mines well. It may behoove you to seek his counsel.

Painted Mesa: Lookin’ for Painted Mesa? You found him.
Painted Mesa: So you’re the adventurer who’s volunteered to deal with the mess down in Copperbell, are you?
Painted Mesa: You’ve got guts, miss. I just hope you’ve got skills to go with ’em, ’cause things ain’t pretty down there. The hecatoncheires’ve left the place in a right state, and nary a week after minin’ resumed.
Painted Mesa: I don’t know if you know this, but Copperbell was old when the second Ul Dynasty was still young, and it was abandoned centuries ago. If it hadn’t been for the shortage of materials needed for the rebuildin’ effort, the Concern would never have thought to reopen it.
Painted Mesa: We knew full well about the giants beforehand, but the project went ahead anyway. I mean, nothin’ could possibly survive bein’ buried under a mountain’s worth of rock for three centuries, right? Wrong!
Painted Mesa: Our miners dug up more than they bargained for. One swing of the pickaxe too many, and they found ’emselves in the company of giants. Unless we can subdue ’em, the nation’s glorious recovery’ll grind to a halt for want of aught to build with.
Painted Mesa: The Stone Torches’re keepin’ watch over the entrance in case the giants fancy some sunlight and fresh air. One of ’em will be able to show you the way in. The hope of the nation’s restin’ on you, friend. Best of luck!

Stone Torch: There’s been an incident inside Copperbell Mines. We are here to ensure that its effects are contained, but for your own safety, I suggest you stay well away from here.
Stone Torch: What? You’re the adventurer who’s volunteered to quell the hecatoncheires?
Stone Torch: I didn’t think that Papashan would be able to find someone so quickly…if at all.
Stone Torch: The giants are content to wreak havoc inside the mines for now, but it’s only a matter of time before they think to come outside. The sooner you see to them, the better. Make ready as best you can, and enter at will.

???: SLAVES NO MORE! FREE! FREEEEEE!

Painted Mesa: Ah, the conqueror of Copperbell returns!
Painted Mesa: Thanks to you, our minin’ operations can resume, and Ul’dah will have the materials she needs to rebuild. The entire nation’s in your debt, friend.
Painted Mesa: I’ll share the good tidin’s with Papashan the next time I see him. As for you, you’ll want to report to Momodi. It’ll do the woman well to see you alive and in one piece.
???: Noooooo!
Obnoxious Merchant: Shut your mouth, you thieving little swine! You stole from me─don’t even think to deny it!
Desperate Damsel: P-Please, sir, I didn’t steal nothin’!
Desperate Damsel: I b-bought this─paid for it with me own coin!
Obnoxious Merchant: What rot! You refugees are all the same─couldn’t afford maggoty mole meat, much less a choice cut of dodo!
Obnoxious Merchant: I’m going to say it one more time: give back what you stole, or I’ll make you wish you’d never set foot in this town!
Obnoxious Merchant: By rights, I should turn you over to the Brass Blades, you know─help keep the streets safe for law-abiding citizens. But I’m a reasonable man. If you agree to serve me in…whatever capacity I require, the authorities needn’t hear of your crime.
Desperate Damsel: B-But I ain’t done nothin’ wrong! Twelve as me witness!
Desperate Damsel: P-Please, adventurer! Help me, I beg o’ ye!
Desperate Damsel: I swear on me mother’s grave, I didn’t steal nothin’! I bought this with the coin I’d saved… (sob) I only wanted to treat me children to a decent meal…
Obnoxious Merchant: And who the hells are you when you’re at home!? This dog’s master?
Obnoxious Merchant: I’ve had enough of this mummer’s farce. You lot, teach them a lesson!
Boastful Bodyguard: I ain’t gettin’ paid enough for this!
Obnoxious Merchant: H-Hey! Where the hells do you think you’re going!?
Desperate Damsel: Thank ye, kind adventurer! Thank ye thrice over!

Young City-dweller: I’d swear there were more refugees than when I last looked…
Concerned Citizen: And you wouldn’t be mistaken.
Young City-dweller: But it’s been five years since the Calamity! Why are they only coming here now?
Concerned Citizen: It’s simple, really─while a number of hamlets survived the immediate aftermath of the Calamity, many were no longer able to support their communities.
Concerned Citizen: The residents found their lands had either been rendered barren, or cut off from trade routes─and problems like those aren’t easily solved. Though they tried to make the best of it, it was only a matter of time before they were forced to abandon their homes and seek a new life in the city.
Young City-dweller: I see…
Young City-dweller: But the Calamity affected the whole realm, didn’t it? Is the same thing happening in the other cities?
Concerned Citizen: If the talk is true, yes.
Concerned Citizen: Though perhaps our situation is more pronounced. Ul’dah has a reputation for being prosperous, so it’s natural that the refugees would try their luck here first.
Young City-dweller: My heart goes out to them, it truly does…but I would be lying if I said that I wasn’t apprehensive. I hope their presence doesn’t foment lawlessness in the city.
Concerned Citizen: Well, if things do take a turn for the worse, we always have the Immortal Flames. I daresay the Brass Blades would welcome their help.
Young City-dweller: The heroes who fought the Garlean Empire, patrolling the streets for riffraff?
Concerned Citizen: It may well come to that.
Concerned Citizen: Impoverished and desperate as they are, you may be sure that some of the refugees will turn to crime.
Concerned Citizen: You know what this place is like. If you’ve no coin, you’ve no hope.
Young City-dweller: (sigh) What will become of our city?
Concerned Citizen: Not all refugees are bad, mind you. Some are able to find employment and lead honest lives.
Sure-voiced Salesman: Dodo tenderloins! Get yer dodo tenderloins! Guaranteed cheapest in Thanalan!
Sure-voiced Salesman: Thank ye for yer custom, madam! Please come again!
Young City-dweller: Looking around, you’d think that Ul’dah was well on its way to recovery.
Young City-dweller: But peer through the veil of prosperity and you’ll see no end to the misery and suffering.

Desperate Damsel: Er…madam? Are ye all right?
Obnoxious Merchant: Wh-What now!? You mean to threaten a defenseless citizen!?
Obnoxious Merchant: …What? Saw her buy that meat, you say? Th-That’s absurd!
???: Aye, as did I! Leave the poor woman alone, you damnable vulture!
Obnoxious Merchant: Wh-Who said that!?
Obnoxious Merchant: Grrr! I will overlook this…but just this once!
Desperate Damsel: Gods bless ye, adventurer! If ye hadn’t come along when ye did, who knows what that monster might’ve done!? It don’t bear thinkin’ about…
???: Ever the selfless hero, I see.
Y’shtola: It has been a while, adventurer.
Y’shtola: I have been watching you closely ever since you flew out of Limsa Lominsa.
Y’shtola: You discharged your duty as the Admiral’s personal envoy with admirable humility, and you have displayed unfaltering courage in the face of danger ever since.
Y’shtola: Whensoever you came upon those in need, you gave them succor with no thought of personal gain.
Y’shtola: In summary, you have demonstrated all of the qualities we seek in an adventurer.
Y’shtola: For reasons I cannot well explain, your every deed seems invariably to serve the general good…whether you mean it to or not. It is a happy knack, and one which speaks volumes for your character!
Y’shtola: Yet for all your admirable qualities, it is your gift which intrigues me most. I speak of the visions you experience. Visions like the one you had mere moments ago, if I am not mistaken. I can provide you with the means to understand them.
Y’shtola: An acquaintance of mine is blessed with the selfsame talent, you see… If you so desire, I can introduce you to her. She and I fight for a common cause─a cause which would greatly benefit for your support.
Y’shtola: If you would agree to lend us your strength, we should be glad to do all within our power to aid you in your personal endeavors.
Y’shtola: Think on my offer awhile. Should you decide to accept it, pray speak with Momodi. The proprietress of the Quicksand is a close friend and ally of ours.
Y’shtola: Inform her that you have been chosen by the Scions of the Seventh Dawn, and she will tell you where to find us.

Momodi: Hmph. Scenes like that are becomin’ ever more common, I’m afraid. Don’t worry, though─if you work hard, you’ll probably be all right.
Momodi: Sayin’ that, if you ever find yourself in a spot of bother, come and see me. Just don’t go pesterin’ me every time you graze your knee, eh?
Momodi: …’Course, I do enjoy hearin’ tell of a gentleman’s woes with the womenfolk from time to time…
Momodi: Ah, Meredith! Sorry to keep you waitin’─I was just providin’ guidance to a fresh-off-the-carriage adventurer.
Momodi: But gods, it’s good to see you safe and well! To look at you, no one would ever guess you’d been hard at it with giants in the dark!
Momodi: You’re every ilm the adventurer Miounne said you’d be, Meredith. The stationmaster will be overjoyed when he hears the news!
Momodi: Oh, before I forget, there’s a lass here who wants a word with you. Didn’t actually know your name, but hearin’ her description, I knew who she meant right away.
Edda: Th-Thank you for sparing the time. I realize you don’t know me, but I’ve been longing to speak with you for a while now.
Edda: My name is Edda. I’m an adventurer like you, though I’m not very good at being one, if truth be told. Anyway, I was adventuring with my friends in Gridania when…when… I-I’m sorry. We were in Gridania…when the leader of our party was killed.
Edda: His name was Avere, and he and I were to be wed in the spring. You may not remember him, but to say that he remembered you would be an understatement. He would sing your praises from dawn to dusk. He saw you for what you are, you see─an adventurer’s adventurer─and swore that he would be like you one day.
Edda: I believe that he would have succeeded…had a fiend not robbed him of the chance. Since that day, I have thought long and hard about giving up adventuring.
Edda: But when I think of the woman you are─of all that you’ve achieved─I find that I am inspired, just as Avere once was.
Edda: And so I’ve decided to start again as an adventurer. I will go back to the village of my birth and begin my training anew.
Edda: But I wanted to meet you first…to ask you your name.
Edda: Meredith Croix… I shan’t forget.
Edda: Thank you, Meredith Croix. I pray that we will meet again. Fare you well!
Momodi: Adventurin’ can be a cruel bleedin’ business… Time was, I didn’t know why anyone would bother. When they first asked me to take charge of the guild here, I didn’t want aught to do with you lot─thought it’d be a right pain in the arse lookin’ after you all.
Momodi: But against my better judgment, I decided to accept the post…and I’m full glad I did. I feel privileged to be a part of your lives.
Momodi: And that goes double for yours, Meredith!
Momodi: …Eh? What did you say? You want to know about the Scions of the Seventh Dawn?
Momodi: They’re beginnin’ to move in earnest, then…
Momodi: Listen, Meredith─the Scions ain’t no ordinary folk, and the work they do ain’t no ordinary work. I know full well how capable you are, but even you would think twice about attemptin’ some of the stuff they do. Knowin’ that, if you’re still certain you want to get involved, I’ll tell you what I can.

Betelgeuse

1.25 BILLION KILOMETERS

Betelgeuse, aka Orion’s left shoulder, is an unfathomably large red hypergiant star and one of the brightest stars in our night sky. Betelgeuse has a diameter 887 times that of the Sun, and you could fit 700 million Suns inside of it or around a quadrillion Earths. Betelgeuse is rapidly shrinking, and scientists expect it to run out of fuel and go supernova within the next 100,000 years. When it does, it won’t hurt us — it’s on safe 640 light years away — but it will become as bright in our sky as a full moon!

Final Fantasy XIV: A Realm Reborn – Call of the Desert

Miounne has information on a new task.

Mother Miounne: So, you’re not averse to taking a little trip? Wonderful!
Mother Miounne: As I mentioned earlier, the request comes to us from the Adventurers’ Guild in Ul’dah. Once you arrive, seek out Momodi, the proprietress of the Quicksand. Think of her as the sultanate’s version of myself.
Mother Miounne: Chances are she’ll send you into the midst of danger, but I have every confidence that you will pull through unscathed. Now, off you go, Meredith, and good luck!

Momodi: Welcome to the Quicksand, friend. I’m a tad busy right now, if you wouldn’t mind showin’ yourself to─
Momodi: Judgin’ by your determined expression, I take it you ain’t here for ale. Are you called Meredith Croix, by any chance?
Momodi: Miounne sent word that you’d be reportin’ for duty. She also made a point of callin’ you the adventurer of the moment. That ain’t no small praise, comin’ from her.
Momodi: But you didn’t come all the way here to listen to my prattle. Doubtless you’re eager to get started, so let’s talk business, shall we?

Final Fantasy XIV: A Realm Reborn – Fire in the Gloom

Miounne is waiting to brief you on your task.

Mother Miounne: Ready for that briefing? Good! Now then, here’s the long and short of it…
Lewin: Beg pardons for interrupting, Miounne, but our need grows ever more pressing. Have none stepped forward?
Mother Miounne: And good morrow to you too, Bowlord! Your need must be pressing indeed for you to honor us with a visit. The good news is: your journey hasn’t been wasted. I’m pleased to report that we have a volunteer at last, and one who comes highly recommended, at that.
Lewin: My thanks for answering the call, friend. My name is Lewin, and I lead the men and women of the Gods’ Quiver.
Lewin: Now, time is of the essence, so I shall proceed directly to the heart of the matter. We wish for you to nip a potential threat to Gridania in the bud.
Mother Miounne: Beneath the Central Shroud, there lies an underground burial site called the Tam-Tara Deepcroft.
Mother Miounne: The place was once a Gelmorran settlement, but we Gridanians have long interred our dead there.
Lewin: Of late, however, shadowy figures have been seen skulking about the Deepcroft, and with ever-increasing regularity.
Lewin: Based on the accounts of various witnesses, we suspect that these individuals belong to the Lambs of Dalamud, a doomsday cult which sprung up prior to the Calamity.
Lewin: These zealots have proven themselves dangerous in the past, and we leave them to their own devices at our peril.
Lewin: Ordinarily, I would have dispatched my best men to scour the Deepcroft with orders to flush the cultists out.
Lewin: Alas, the Calamity decimated our ranks, and the limited forces at my disposal are constantly required to keep the Ixal at bay.
Lewin: The birdmen have grown restless of late, and I fear a storm may be brewing. In anticipation of this, I have been compelled to spread our forces throughout the Twelveswood, lest we be taken unawares.
Lewin: The situation so being, we must turn to others to deal with the Lambs of Dalamud. Can we rely on you to undertake this task, friend?
Lewin: You have my gratitude.
Lewin: Once you’ve seen to your preparations, pray make your way to the Deepcroft, and identify yourself to the guard posted at the entrance. He will apprise you of the latest developments. That is all.
Mother Miounne: Be careful out there, you hear? May the Crystal guide you and keep you!

Gods’ Quiver Bow: You’re Meredith Croix, I take it? Thanks for helping us out, friend.
Gods’ Quiver Bow: No doubt the Bowlord has already informed you, but your task is to enter the Deepcroft and purge it of the Lambs of Dalamud.
Gods’ Quiver Bow: In case you’re unfamiliar with them, the cult emerged shortly before the Calamity put an end to the Sixth Astral Era.
Gods’ Quiver Bow: The cultists took the lesser moon, Dalamud, for their god, believing that it would deliver them from the devastation.
Gods’ Quiver Bow: And so they were rather disappointed when Dalamud exploded into a thousand flaming pieces before it could complete its descent.
Gods’ Quiver Bow: Now, having seen their god turn to ash, one would think that the cultists might feel moved to question their faith. On the contrary, it served only to stoke the flames of their fanaticism.
Gods’ Quiver Bow: The Lambs of Dalamud are convinced that “heretics”─that is to say, everyone but them─interfered with the coming of their lord and savior, and that it’s now their sacred duty to avenge him.
Gods’ Quiver Bow: Whatever it is they’re doing in the Deepcroft, you may be sure that no good will come of it. For the sake of Gridania, and Eorzea at large, put an end to their madness.

Galvanth the Dominator: Who summons me from the void to reside within this crude vessel?

Mother Miounne: Welcome back, Meredith! I’m reliably informed that your foray into the Deepcroft was a success.
Mother Miounne: Nor did I expect anything less. Baderon’s ringing endorsement left me in little doubt as to your capabilities. Even so, you are to be commended.
Mother Miounne: Bowlord Lewin asked me to pass on his thanks.
Mother Miounne: I must say, it’s something of a relief to be able to call upon such a capable adventurer.
Mother Miounne: Sadly, death has become an ever more common occurrence within our fraternity of late. Times being what they are, the guild is constantly inundated with petitions, and we are hard-pressed to find enough hands to deal with them all.
Mother Miounne: While this means no shortage of work for able souls such as yourself, it also provides ample opportunity for the inexperienced to overreach themselves─with predictable consequences. Ah…as if to illustrate the point…
Liavinne: Avere’s gone, and it’s all your fault! If it hadn’t taken you an age to heal him, he would still be alive!
Edda: (sniff) B-But I tried! He bolted out of range before I could finish the spell!
Edda: (sob) He shouldn’t have been so hard-pressed in the first place… We should’ve done more to lighten his burden…
Paiyo Reiyo: Bah! To the hells with this pathetic excuse for a party! I’m leaving, and it’d be too soon if I never see your faces again! Good-bye, and good riddance!
Liavinne: I’m leaving as well. I doubt this comes as any surprise, but I never liked you. I only suffered you for your healing, but you couldn’t even do that one thing right. Cruel though this may sound, you brought this upon yourself.
Liavinne: Oh, and by way of some parting advice…get rid of Avere’s head! Bury it, cremate it, do whatever the hells you like with it─but for gods’ sakes, stop carrying it around! It’s…it’s just… Just get rid of it, all right!?
Edda: W-Wait! Don’t leave me alone! Please!
Edda: (sob) I’m so sorry, Avere… Please forgive me…
Mother Miounne: Scenes like this have become all too common. That makes a dozen times in half as many days…
Mother Miounne: Now you see why I’m grateful for adventurers of your experience. I can send women like you on a mission without worrying that you might not return─well, not so much, at any rate.
Mother Miounne: Speaking of missions, I would entrust you with another.
Mother Miounne: About a bell ago, I received a message from my counterpart in Ul’dah. She seeks the services of a reliable adventurer, and you are nothing if not reliable.
Mother Miounne: If you think you might be interested in this task, say the word, and I will be glad to share the details with you.

Final Fantasy XIV: A Realm Reborn – Call of the Forest

Baderon has information on a new task.

Baderon: Ready to ‘ear about that job, then? Like I said, the request comes from our sister guild in Gridania.
Baderon: …An’ that’s all I know. But whatever it is ye get asked to do, I some’ow doubt it’d pose any trouble fer a ‘venturer as survived the bedlam in Sastasha.
Baderon: If ye think ye might be interested, ye’ll want to ‘ave words with Mother Miounne, me counterpart in Gridania. Good luck, lass!

Mother Miounne: Take a seat wherever you like, friend. Our waitress will come to take your─
Mother Miounne: Oh? Not here to dine? Dare I hope that you’re the adventurer Baderon sent word about?
…You are!? The Matron be praised!
Mother Miounne: Allow me to introduce myself. My name is Miounne, and the Carline Canopy is my place.
Mother Miounne: With regard to the task in question, there is a fair bit to tell. Let me know when you’re ready to hear the details, and I shall brief you.