Minfilia is waiting to hear whether or not you will pledge your support to the Scions of the Seventh Dawn.
Minfilia: We Scions have but one objective: to safeguard the future of Eorzea. Among our gravest concerns are the godlike beings known as the primals. Long have we striven to find a lasting solution to the threat they pose. Minfilia: I know not what it is you desire for yourself, nor what it was that first brought you to Eorzea, but I firmly believe that the power we possess was given to us for a purpose. Pray consider this when you give me your answer, Meredith. Minfilia: I take it you will help us. Minfilia: Wonderful! I knew you wouldn’t let us down! Minfilia: But come, I would introduce you to your friends in the order. Minfilia: Tell me, does the name Sharlayan ring any bells? Minfilia: It used to be one of Eorzea’s six city-states, and was situated in the northwest of Aldenard. Minfilia: The Sharlayans were the keepers of wisdom both old and new. Their mastery over magic and aether was unsurpassed, and even the Garleans knew to fear them. Minfilia: Among their number, there were a noble few who devoted their lives to safeguarding the future of Eorzea. Minfilia: When the realm began its descent into chaos, and their countrymen fled for the motherland, they alone chose to remain here. These noble men and women were called the Archons. Minfilia: Those same brave souls stand before you now. Minfilia: The masked woman is Yda, and beside her is Papalymo. The two are charged with surveying the Twelveswood. Yda: Hello there! Papalymo: Well come! Yda: Okay, my turn to introduce someone! That there is Thancred! Papalymo: He is our man here in Ul’dah, jewel of the desert. Thancred: Welcome to the team! Thancred: If I may, the lovely maiden beside me is named Y’shtola. Limsa Lominsa has the pleasure of being under her care. Y’shtola: Greetings. Y’shtola: I have been expecting you. Y’shtola: Last but not least is Urianger, who presides over all affairs within these halls. Pray seek him out whenever you have questions. Urianger: Dawn may banish even the darkest night… Urianger: …The words of a dear friend. I am glad of our meeting. Y’shtola: At the Battle of Carteneau, our leader was taken from us. But we did not stray from our purpose. Y’shtola: We sought out Minfilia and others with her talent, and together established the Scions of the Seventh Dawn. Minfilia: Along with the Archons, those blessed with the Echo play a pivotal role in our endeavor to forge a brighter tomorrow for the realm. Minfilia: Oh, I should also introduce you to Tataru, our clerk. She ensures that everything runs smoothly. Tataru: Pleased to make your acquaintance! Minfilia: In time, I hope you will come to think of us as family. Minfilia: But without further ado… Minfilia: I would assign you your first task. Minfilia: Urianger. Have the documents arrived from the Students of Baldesion? Urianger: Aye, my lady, they arrived but recently. Minfilia: We have received a request for aid from the Immortal Flames. Minfilia: Thancred, would you do the honors? Thancred: It would be my pleasure. Thancred: Some days ago, a crystal caravan registered to Amajina & Sons Mineral Concern was waylaid and divested of its cargo. Thancred: But there is more. Within a bell of the robbery, several people were reported missing from the shantytown outside the city. Minfilia: At a glance, one would assume the involvement of bandits, kidnappers, and coincidence. Minfilia: Such crimes are hardly uncommon, and the Immortal Flames deal with their like almost every day. Minfilia: However, this time we have reason to believe that a primal is involved. Thancred: Aye, the evidence left behind implicates the Amalj’aa, who are known worshipers of Ifrit. Thancred: If we then consider the objects that were taken, there is no room left for doubt─the crimes were committed in the name of a primal. Minfilia: That you may better understand the nature of our struggle with the primals, I would have you play the leading role in this investigation. Minfilia: You have my thanks. Minfilia: If there is aught you wish to know, I recommend you speak with Thancred. He is well versed in the affairs of Ul’dah. Thancred: Ever at your service, fair lady!
Thancred: Ready to begin, are we? That’s the spirit! Thancred: So then, your mission is to investigate a crystal robbery and a spate of abductions. Thancred: …Crimes which we believe to be connected. Assuming we are correct, it is like that any discoveries we make in relation to one will further our understanding of the other. Thancred: Now, since the attack on their caravan, our friends at Amajina & Sons Mineral Concern have doubled security over all their shipments. Thancred: In light of this, it is my judgment that the abductions should be our priority. Thancred: According to our preliminary findings, the majority of the missing were last seen in the vicinity of Camp Drybone, so that would seem a fine place to begin. Thancred: A fellow by the name of Isembard serves as the camp’s de facto leader. Pay him a visit, and see that he gives us his full cooperation.
Isembard: Aye, I’m Isembard. Here to search for the missing folk, I take it? Isembard: Minfilia sent word that an adventurer fitting your description would be along. Isembard: She also warned us to be wary of the Amalj’aa. It seems we know who the culprits are, at the very least. Isembard: Now, I bear no official title at this camp, but the people here have come to look to me for leadership. You have my word that I’ll do all I can to help see the victims safely returned.
Momodi is ready to tell you what she knows about the Scions of the Seventh Dawn.
Momodi: So you want to know more, then, do you? Well, ain’t that a surprise… I swear, if I painted “CERTAIN DEATH” on one door and “LIMITLESS WEALTH” on another, nine out of ten adventurers would go through the first, and the other bloke wouldn’t be able to choose, on account of bein’ Ul’dahn. Anyway, don’t say I didn’t warn you. Momodi: First of all, if you’re wonderin’ whether you can trust these “Scions of the Seventh Dawn,” you can. They’re good people who’ve made it their mission to solve some of Eorzea’s most pressin’ problems. ‘Course, that ain’t no small task, and so they’re always lookin’ for dependable individuals to join ’em─individuals like you, Meredith. Momodi: Now, I’ve been given leave to tell you where to find the Scions, but you must promise to keep this information to yourself. As you can probably imagine, it’s somethin’ Eorzea’s enemies would very much like to know. Momodi: The Scions are headquartered in Vesper Bay, out in western Thanalan. The place you’re lookin’ for is called the Wakin’ Sands. Give your name to whoever’s at the entrance, and you’ll be let in. Momodi: You’re a woman in demand, Meredith, and the days ahead promise to be busy, but I hope you won’t forget about them as helped make you into the adventurer you are. Drop in and tell ’em how you’re farin’ from time to time, you hear? Right, well, I’ve said my piece. Off you go.
Tataru: Deep in the desert of my heart,♪ Tataru: A lonely flower blooms…♪ Tataru: Yearning for the heavens above♪ Tataru: To quench my thirst for you.♪ Tataru: Trololololo~lololo~♪ Tataru: Uwaaah! Tataru: (cough) Tataru: I would thank you not to sneak up on me like that! Tataru: Now, please be advised that this is private property. Unless you have pertinent business here, I must ask you to─ Tataru: Here at the behest of Y’shtola!? Tataru: My sincerest apologies! May I please have your name? Tataru: Meredith Croix…Meredith Croix… Ah, here you are. Tataru: Ahem! I bid you welcome to the Waking Sands, headquarters of the Scions of the Seventh Dawn! Tataru: My name is Tataru, and I look forward to assisting you during your time with us. Tataru: The Antecedent is within the solar. I shall let her know to expect you.
Scion of the Seventh Dawn: I take it you are Meredith Croix. Tataru sent word that you had arrived. Scion of the Seventh Dawn: Lady Minfilia has eagerly awaited your coming. This way, if you please.
???: So you are the adventurer of whom I’ve heard so much. Minfilia: Well met, friend. My name is Minfilia, and I lead the Scions of the Seventh Dawn. Minfilia: I have awaited your coming. Minfilia: Please, be at ease. You are among friends here. Minfilia: No doubt you’re ripe to burst with questions, but have patience─all will be revealed in time. Minfilia: First, let me begin by telling you who we are and what we do. Minfilia: We are the Scions of the Seventh Dawn, an order that transcends political boundaries. Our single objective is the preservation of the future of Eorzea. Minfilia: Among our gravest concerns are the godlike beings known as the primals. Minfilia: Their existence is a bane upon Eorzea─nay, the world at large, and we have striven to find a lasting solution to the threat they pose. Minfilia: Our order is home to a number of individuals who, like you, possess a rare and special talent. Minfilia: This talent takes various forms, but one holds particular interest for us. Minfilia: Tell me, have you ever experienced a sudden, inexplicable loss of consciousness? Minfilia: Have you ever had the sensation of being pulled away from reality? Felt as though you were hovering in space, a mind without a body? Minfilia: All these things are the manifestations of your talent. Yours is the power to transcend the boundaries of the soul─a power known as the Echo. Minfilia: The Echo allows you to pass through the walls of a man’s soul, and hear the resonations of his past. Minfilia: You will be there in his memories, and see things as he saw them. You may even interact with that which you see, though you cannot change the outcome of events. Minfilia: For another blessing, the Echo will enable you to know a man’s mind even if you cannot comprehend his words. Minfilia: In short, the Echo is a truly extraordinary power. And this power is strong within you. Minfilia: It is only a shame that we cannot use it whensoever we choose. Minfilia: That’s right. I too possess the Echo. Minfilia: With that established, let us return to the subject of the primals. Minfilia: So long as they exist, the realm cannot take so much as a single step towards true peace. Minfilia: Measures must be taken─measures which transcend boundaries, be they of faction, race, language, or creed. And to do so, the Scions require the aid of those with our talent. Minfilia: Make no mistake─the Echo will be instrumental in dealing with the primal threat. Without it, we cannot hope to save the realm. Minfilia: I know not what it is you desire for yourself, nor what it was that first brought you to Eorzea. Minfilia: But I firmly believe that the power we possess was given to us for a purpose. Minfilia: Why else would the gods entrust man with a gift so extraordinary, if not to have him use it? Minfilia: And so I implore you: lend us your power. Minfilia: Naturally, your aid will not go unrewarded. We are fortunate to have a number of influential allies, and at a word from me, they will gladly afford you certain privileges that might otherwise be denied you. Minfilia: The right to employ retainers, for example. Are you familiar with them? They are individuals who may be relied upon to manage your assets and belongings on your behalf. Tataru: The papers you requested, my lady. Minfilia: Thank you, Tataru. Tataru: The pleasure is mine, my lady! Minfilia: By way of a welcoming gift, I have taken the liberty of adding your name to the retainers’ registry. As of now, you are entitled to employ the services of a retainer. Minfilia: You will need to consult a retainer vocate regarding the particulars of this arrangement, but believe me when I say that retainers will prove invaluable to you in your adventuring endeavors. Minfilia: Let this gesture serve as evidence of our commitment to do all in our power to facilitate your personal objectives. Minfilia: In return, we ask that you aid us to the fullest extent of your talents. Minfilia: A mutually beneficial relationship, I am sure you will agree, and one which serves the greater good besides. Minfilia: Well, that was a veritable lecture, was it not? Forgive me, but it is important that all concerned are aware of what is expected of them. Now you know our purpose, and what we can offer you, I invite you to consider joining us. When you have come to a decision, you may tell me without fear of censure. Minfilia: In good faith, I shall entrust you with our order’s password, which our members use to reach one another when afield. Minfilia: It is “wild rose.” Pray keep it safe.
Momodi: The petitioner ought to be arrivin’ any moment now… Papashan: Gods almighty! Another second under that sun, and I would have been set afire! A tankard of ale, if you would be so kind! Momodi: Excellent timin’, Papashan. It just so happens the adventurer who’ll be handlin’ your petition is here. Papashan: So this winsome lass is the much-lauded adventurer, is she? Marvelous, marvelous! Papashan: A pleasure to make your acquaintance, milady. I am Papashan, formerly of the Sultansworn. I thank you for agreeing to lend us your aid. Momodi: Mayhap you’d like to apprise Meredith of her mission? Papashan: Yes, of course. The petition in question was submitted by an acquaintance of mine at Amajina & Sons Mineral Concern. It relates to an unfortunate development at Copperbell Mines. Papashan: To be plain, giants have seized control of the place. Papashan: These giants are of the clan known as the hecatoncheires─fearsome creatures who were sealed within the deepest depths of the mines during the bygone Thorne Dynasty. Papashan: Alas, it seems they have managed to break through the layer of rock which served to imprison them, and now prowl the tunnels where the miners ply their trade. The creatures are justifiably angry about their treatment at the hands of our ancestors, and their presence has forced the suspension of all mining activities on the site. Momodi: It’s no wonder they’re angry. Didn’t the Thorne Dynasty come to an end over three hundred years ago? Papashan: You know your history well, milady. Papashan: The people of that age used the hecatoncheires to work their mines. By way of enchanted helms, they were able to bind the ferocious creatures to their will. But as is oft the way in such tales, these enchantments eventually failed, and the slaves rose up against their masters. Papashan: In a desperate bid to contain the unbridled fury of the hecatoncheires, our ancestors induced the collapse of the mines’ lowermost levels. So it was that the Great Giant Revolt was ended─buried beneath a hundred thousand tonzes of rock. Momodi: Well, now…that’s got me thinkin’… I seem to recall there bein’ an article about Copperbell in the Mythril Eye a fortnight or so ago. Momodi: It said the mines were bein’ reopened so as to meet the risin’ demand for buildin’ materials. Like as not, our boys dug a bit too deep and freed the giants. Momodi: Gods…to think the poor creatures are still alive an’ kickin’ after three centuries… That’s a long time to nurse a grudge. They must be seethin’… Papashan: Indeed. And that makes them a danger to us all. There will be no mining at Copperbell so long as they remain. For the sake of both peace and prosperity, they must be subdued. This is the task which we would have you undertake. Papashan: I’ll not deny that the mission will be rife with danger, but our need is great. And so I beg you: put an end to this sorry business. Papashan: Gods bless you! I feared you might have reservations, but I assure you it is for the best. Momodi: Hmmm… In case you don’t know, Copperbell Mines are in western Thanalan. Do take care, you hear? Papashan: Ah, and one last thing before you depart… An employee of Amajina & Sons is presently at the Quicksand. The fellow’s name is Painted Mesa, and he knows Copperbell Mines well. It may behoove you to seek his counsel.
Painted Mesa: Lookin’ for Painted Mesa? You found him. Painted Mesa: So you’re the adventurer who’s volunteered to deal with the mess down in Copperbell, are you? Painted Mesa: You’ve got guts, miss. I just hope you’ve got skills to go with ’em, ’cause things ain’t pretty down there. The hecatoncheires’ve left the place in a right state, and nary a week after minin’ resumed. Painted Mesa: I don’t know if you know this, but Copperbell was old when the second Ul Dynasty was still young, and it was abandoned centuries ago. If it hadn’t been for the shortage of materials needed for the rebuildin’ effort, the Concern would never have thought to reopen it. Painted Mesa: We knew full well about the giants beforehand, but the project went ahead anyway. I mean, nothin’ could possibly survive bein’ buried under a mountain’s worth of rock for three centuries, right? Wrong! Painted Mesa: Our miners dug up more than they bargained for. One swing of the pickaxe too many, and they found ’emselves in the company of giants. Unless we can subdue ’em, the nation’s glorious recovery’ll grind to a halt for want of aught to build with. Painted Mesa: The Stone Torches’re keepin’ watch over the entrance in case the giants fancy some sunlight and fresh air. One of ’em will be able to show you the way in. The hope of the nation’s restin’ on you, friend. Best of luck!
Stone Torch: There’s been an incident inside Copperbell Mines. We are here to ensure that its effects are contained, but for your own safety, I suggest you stay well away from here. Stone Torch: What? You’re the adventurer who’s volunteered to quell the hecatoncheires? Stone Torch: I didn’t think that Papashan would be able to find someone so quickly…if at all. Stone Torch: The giants are content to wreak havoc inside the mines for now, but it’s only a matter of time before they think to come outside. The sooner you see to them, the better. Make ready as best you can, and enter at will.
???: SLAVES NO MORE! FREE! FREEEEEE!
Painted Mesa: Ah, the conqueror of Copperbell returns! Painted Mesa: Thanks to you, our minin’ operations can resume, and Ul’dah will have the materials she needs to rebuild. The entire nation’s in your debt, friend. Painted Mesa: I’ll share the good tidin’s with Papashan the next time I see him. As for you, you’ll want to report to Momodi. It’ll do the woman well to see you alive and in one piece. ???: Noooooo! Obnoxious Merchant: Shut your mouth, you thieving little swine! You stole from me─don’t even think to deny it! Desperate Damsel: P-Please, sir, I didn’t steal nothin’! Desperate Damsel: I b-bought this─paid for it with me own coin! Obnoxious Merchant: What rot! You refugees are all the same─couldn’t afford maggoty mole meat, much less a choice cut of dodo! Obnoxious Merchant: I’m going to say it one more time: give back what you stole, or I’ll make you wish you’d never set foot in this town! Obnoxious Merchant: By rights, I should turn you over to the Brass Blades, you know─help keep the streets safe for law-abiding citizens. But I’m a reasonable man. If you agree to serve me in…whatever capacity I require, the authorities needn’t hear of your crime. Desperate Damsel: B-But I ain’t done nothin’ wrong! Twelve as me witness! Desperate Damsel: P-Please, adventurer! Help me, I beg o’ ye! Desperate Damsel: I swear on me mother’s grave, I didn’t steal nothin’! I bought this with the coin I’d saved… (sob) I only wanted to treat me children to a decent meal… Obnoxious Merchant: And who the hells are you when you’re at home!? This dog’s master? Obnoxious Merchant: I’ve had enough of this mummer’s farce. You lot, teach them a lesson! Boastful Bodyguard: I ain’t gettin’ paid enough for this! Obnoxious Merchant: H-Hey! Where the hells do you think you’re going!? Desperate Damsel: Thank ye, kind adventurer! Thank ye thrice over!
Young City-dweller: I’d swear there were more refugees than when I last looked… Concerned Citizen: And you wouldn’t be mistaken. Young City-dweller: But it’s been five years since the Calamity! Why are they only coming here now? Concerned Citizen: It’s simple, really─while a number of hamlets survived the immediate aftermath of the Calamity, many were no longer able to support their communities. Concerned Citizen: The residents found their lands had either been rendered barren, or cut off from trade routes─and problems like those aren’t easily solved. Though they tried to make the best of it, it was only a matter of time before they were forced to abandon their homes and seek a new life in the city. Young City-dweller: I see… Young City-dweller: But the Calamity affected the whole realm, didn’t it? Is the same thing happening in the other cities? Concerned Citizen: If the talk is true, yes. Concerned Citizen: Though perhaps our situation is more pronounced. Ul’dah has a reputation for being prosperous, so it’s natural that the refugees would try their luck here first. Young City-dweller: My heart goes out to them, it truly does…but I would be lying if I said that I wasn’t apprehensive. I hope their presence doesn’t foment lawlessness in the city. Concerned Citizen: Well, if things do take a turn for the worse, we always have the Immortal Flames. I daresay the Brass Blades would welcome their help. Young City-dweller: The heroes who fought the Garlean Empire, patrolling the streets for riffraff? Concerned Citizen: It may well come to that. Concerned Citizen: Impoverished and desperate as they are, you may be sure that some of the refugees will turn to crime. Concerned Citizen: You know what this place is like. If you’ve no coin, you’ve no hope. Young City-dweller: (sigh) What will become of our city? Concerned Citizen: Not all refugees are bad, mind you. Some are able to find employment and lead honest lives. Sure-voiced Salesman: Dodo tenderloins! Get yer dodo tenderloins! Guaranteed cheapest in Thanalan! Sure-voiced Salesman: Thank ye for yer custom, madam! Please come again! Young City-dweller: Looking around, you’d think that Ul’dah was well on its way to recovery. Young City-dweller: But peer through the veil of prosperity and you’ll see no end to the misery and suffering.
Desperate Damsel: Er…madam? Are ye all right? Obnoxious Merchant: Wh-What now!? You mean to threaten a defenseless citizen!? Obnoxious Merchant: …What? Saw her buy that meat, you say? Th-That’s absurd! ???: Aye, as did I! Leave the poor woman alone, you damnable vulture! Obnoxious Merchant: Wh-Who said that!? Obnoxious Merchant: Grrr! I will overlook this…but just this once! Desperate Damsel: Gods bless ye, adventurer! If ye hadn’t come along when ye did, who knows what that monster might’ve done!? It don’t bear thinkin’ about… ???: Ever the selfless hero, I see. Y’shtola: It has been a while, adventurer. Y’shtola: I have been watching you closely ever since you flew out of Limsa Lominsa. Y’shtola: You discharged your duty as the Admiral’s personal envoy with admirable humility, and you have displayed unfaltering courage in the face of danger ever since. Y’shtola: Whensoever you came upon those in need, you gave them succor with no thought of personal gain. Y’shtola: In summary, you have demonstrated all of the qualities we seek in an adventurer. Y’shtola: For reasons I cannot well explain, your every deed seems invariably to serve the general good…whether you mean it to or not. It is a happy knack, and one which speaks volumes for your character! Y’shtola: Yet for all your admirable qualities, it is your gift which intrigues me most. I speak of the visions you experience. Visions like the one you had mere moments ago, if I am not mistaken. I can provide you with the means to understand them. Y’shtola: An acquaintance of mine is blessed with the selfsame talent, you see… If you so desire, I can introduce you to her. She and I fight for a common cause─a cause which would greatly benefit for your support. Y’shtola: If you would agree to lend us your strength, we should be glad to do all within our power to aid you in your personal endeavors. Y’shtola: Think on my offer awhile. Should you decide to accept it, pray speak with Momodi. The proprietress of the Quicksand is a close friend and ally of ours. Y’shtola: Inform her that you have been chosen by the Scions of the Seventh Dawn, and she will tell you where to find us.
Momodi: Hmph. Scenes like that are becomin’ ever more common, I’m afraid. Don’t worry, though─if you work hard, you’ll probably be all right. Momodi: Sayin’ that, if you ever find yourself in a spot of bother, come and see me. Just don’t go pesterin’ me every time you graze your knee, eh? Momodi: …’Course, I do enjoy hearin’ tell of a gentleman’s woes with the womenfolk from time to time… Momodi: Ah, Meredith! Sorry to keep you waitin’─I was just providin’ guidance to a fresh-off-the-carriage adventurer. Momodi: But gods, it’s good to see you safe and well! To look at you, no one would ever guess you’d been hard at it with giants in the dark! Momodi: You’re every ilm the adventurer Miounne said you’d be, Meredith. The stationmaster will be overjoyed when he hears the news! Momodi: Oh, before I forget, there’s a lass here who wants a word with you. Didn’t actually know your name, but hearin’ her description, I knew who she meant right away. Edda: Th-Thank you for sparing the time. I realize you don’t know me, but I’ve been longing to speak with you for a while now. Edda: My name is Edda. I’m an adventurer like you, though I’m not very good at being one, if truth be told. Anyway, I was adventuring with my friends in Gridania when…when… I-I’m sorry. We were in Gridania…when the leader of our party was killed. Edda: His name was Avere, and he and I were to be wed in the spring. You may not remember him, but to say that he remembered you would be an understatement. He would sing your praises from dawn to dusk. He saw you for what you are, you see─an adventurer’s adventurer─and swore that he would be like you one day. Edda: I believe that he would have succeeded…had a fiend not robbed him of the chance. Since that day, I have thought long and hard about giving up adventuring. Edda: But when I think of the woman you are─of all that you’ve achieved─I find that I am inspired, just as Avere once was. Edda: And so I’ve decided to start again as an adventurer. I will go back to the village of my birth and begin my training anew. Edda: But I wanted to meet you first…to ask you your name. Edda: Meredith Croix… I shan’t forget. Edda: Thank you, Meredith Croix. I pray that we will meet again. Fare you well! Momodi: Adventurin’ can be a cruel bleedin’ business… Time was, I didn’t know why anyone would bother. When they first asked me to take charge of the guild here, I didn’t want aught to do with you lot─thought it’d be a right pain in the arse lookin’ after you all. Momodi: But against my better judgment, I decided to accept the post…and I’m full glad I did. I feel privileged to be a part of your lives. Momodi: And that goes double for yours, Meredith! Momodi: …Eh? What did you say? You want to know about the Scions of the Seventh Dawn? Momodi: They’re beginnin’ to move in earnest, then… Momodi: Listen, Meredith─the Scions ain’t no ordinary folk, and the work they do ain’t no ordinary work. I know full well how capable you are, but even you would think twice about attemptin’ some of the stuff they do. Knowin’ that, if you’re still certain you want to get involved, I’ll tell you what I can.
Mother Miounne: So, you’re not averse to taking a little trip? Wonderful! Mother Miounne: As I mentioned earlier, the request comes to us from the Adventurers’ Guild in Ul’dah. Once you arrive, seek out Momodi, the proprietress of the Quicksand. Think of her as the sultanate’s version of myself. Mother Miounne: Chances are she’ll send you into the midst of danger, but I have every confidence that you will pull through unscathed. Now, off you go, Meredith, and good luck!
Momodi: Welcome to the Quicksand, friend. I’m a tad busy right now, if you wouldn’t mind showin’ yourself to─ Momodi: Judgin’ by your determined expression, I take it you ain’t here for ale. Are you called Meredith Croix, by any chance? Momodi: Miounne sent word that you’d be reportin’ for duty. She also made a point of callin’ you the adventurer of the moment. That ain’t no small praise, comin’ from her. Momodi: But you didn’t come all the way here to listen to my prattle. Doubtless you’re eager to get started, so let’s talk business, shall we?
Mother Miounne: Ready for that briefing? Good! Now then, here’s the long and short of it… Lewin: Beg pardons for interrupting, Miounne, but our need grows ever more pressing. Have none stepped forward? Mother Miounne: And good morrow to you too, Bowlord! Your need must be pressing indeed for you to honor us with a visit. The good news is: your journey hasn’t been wasted. I’m pleased to report that we have a volunteer at last, and one who comes highly recommended, at that. Lewin: My thanks for answering the call, friend. My name is Lewin, and I lead the men and women of the Gods’ Quiver. Lewin: Now, time is of the essence, so I shall proceed directly to the heart of the matter. We wish for you to nip a potential threat to Gridania in the bud. Mother Miounne: Beneath the Central Shroud, there lies an underground burial site called the Tam-Tara Deepcroft. Mother Miounne: The place was once a Gelmorran settlement, but we Gridanians have long interred our dead there. Lewin: Of late, however, shadowy figures have been seen skulking about the Deepcroft, and with ever-increasing regularity. Lewin: Based on the accounts of various witnesses, we suspect that these individuals belong to the Lambs of Dalamud, a doomsday cult which sprung up prior to the Calamity. Lewin: These zealots have proven themselves dangerous in the past, and we leave them to their own devices at our peril. Lewin: Ordinarily, I would have dispatched my best men to scour the Deepcroft with orders to flush the cultists out. Lewin: Alas, the Calamity decimated our ranks, and the limited forces at my disposal are constantly required to keep the Ixal at bay. Lewin: The birdmen have grown restless of late, and I fear a storm may be brewing. In anticipation of this, I have been compelled to spread our forces throughout the Twelveswood, lest we be taken unawares. Lewin: The situation so being, we must turn to others to deal with the Lambs of Dalamud. Can we rely on you to undertake this task, friend? Lewin: You have my gratitude. Lewin: Once you’ve seen to your preparations, pray make your way to the Deepcroft, and identify yourself to the guard posted at the entrance. He will apprise you of the latest developments. That is all. Mother Miounne: Be careful out there, you hear? May the Crystal guide you and keep you!
Gods’ Quiver Bow: You’re Meredith Croix, I take it? Thanks for helping us out, friend. Gods’ Quiver Bow: No doubt the Bowlord has already informed you, but your task is to enter the Deepcroft and purge it of the Lambs of Dalamud. Gods’ Quiver Bow: In case you’re unfamiliar with them, the cult emerged shortly before the Calamity put an end to the Sixth Astral Era. Gods’ Quiver Bow: The cultists took the lesser moon, Dalamud, for their god, believing that it would deliver them from the devastation. Gods’ Quiver Bow: And so they were rather disappointed when Dalamud exploded into a thousand flaming pieces before it could complete its descent. Gods’ Quiver Bow: Now, having seen their god turn to ash, one would think that the cultists might feel moved to question their faith. On the contrary, it served only to stoke the flames of their fanaticism. Gods’ Quiver Bow: The Lambs of Dalamud are convinced that “heretics”─that is to say, everyone but them─interfered with the coming of their lord and savior, and that it’s now their sacred duty to avenge him. Gods’ Quiver Bow: Whatever it is they’re doing in the Deepcroft, you may be sure that no good will come of it. For the sake of Gridania, and Eorzea at large, put an end to their madness.
Galvanth the Dominator: Who summons me from the void to reside within this crude vessel?
Mother Miounne: Welcome back, Meredith! I’m reliably informed that your foray into the Deepcroft was a success. Mother Miounne: Nor did I expect anything less. Baderon’s ringing endorsement left me in little doubt as to your capabilities. Even so, you are to be commended. Mother Miounne: Bowlord Lewin asked me to pass on his thanks. Mother Miounne: I must say, it’s something of a relief to be able to call upon such a capable adventurer. Mother Miounne: Sadly, death has become an ever more common occurrence within our fraternity of late. Times being what they are, the guild is constantly inundated with petitions, and we are hard-pressed to find enough hands to deal with them all. Mother Miounne: While this means no shortage of work for able souls such as yourself, it also provides ample opportunity for the inexperienced to overreach themselves─with predictable consequences. Ah…as if to illustrate the point… Liavinne: Avere’s gone, and it’s all your fault! If it hadn’t taken you an age to heal him, he would still be alive! Edda: (sniff) B-But I tried! He bolted out of range before I could finish the spell! Edda: (sob) He shouldn’t have been so hard-pressed in the first place… We should’ve done more to lighten his burden… Paiyo Reiyo: Bah! To the hells with this pathetic excuse for a party! I’m leaving, and it’d be too soon if I never see your faces again! Good-bye, and good riddance! Liavinne: I’m leaving as well. I doubt this comes as any surprise, but I never liked you. I only suffered you for your healing, but you couldn’t even do that one thing right. Cruel though this may sound, you brought this upon yourself. Liavinne: Oh, and by way of some parting advice…get rid of Avere’s head! Bury it, cremate it, do whatever the hells you like with it─but for gods’ sakes, stop carrying it around! It’s…it’s just… Just get rid of it, all right!? Edda: W-Wait! Don’t leave me alone! Please! Edda: (sob) I’m so sorry, Avere… Please forgive me… Mother Miounne: Scenes like this have become all too common. That makes a dozen times in half as many days… Mother Miounne: Now you see why I’m grateful for adventurers of your experience. I can send women like you on a mission without worrying that you might not return─well, not so much, at any rate. Mother Miounne: Speaking of missions, I would entrust you with another. Mother Miounne: About a bell ago, I received a message from my counterpart in Ul’dah. She seeks the services of a reliable adventurer, and you are nothing if not reliable. Mother Miounne: If you think you might be interested in this task, say the word, and I will be glad to share the details with you.
Baderon: Ready to ‘ear about that job, then? Like I said, the request comes from our sister guild in Gridania. Baderon: …An’ that’s all I know. But whatever it is ye get asked to do, I some’ow doubt it’d pose any trouble fer a ‘venturer as survived the bedlam in Sastasha. Baderon: If ye think ye might be interested, ye’ll want to ‘ave words with Mother Miounne, me counterpart in Gridania. Good luck, lass!
Mother Miounne: Take a seat wherever you like, friend. Our waitress will come to take your─ Mother Miounne: Oh? Not here to dine? Dare I hope that you’re the adventurer Baderon sent word about? …You are!? The Matron be praised! Mother Miounne: Allow me to introduce myself. My name is Miounne, and the Carline Canopy is my place. Mother Miounne: With regard to the task in question, there is a fair bit to tell. Let me know when you’re ready to hear the details, and I shall brief you.
Baderon, the proprietor of the Drowning Wench, has need of a capable adventurer.
Baderon: I thank ye fer takin’ the time to ‘elp me out. Now, I’m sure yer busy, so I’ll come straight to the point. Baderon: Word ‘as it some suspicious-lookin’ buggers ‘ave been sneakin’ in an’ out o’ the Sastasha Seagrot, an’ I need a trustworthy sort to ‘ead up north of Aleport an’ find out who they are an’ what they’re up to. Baderon: Don’t sound like much, I know… Baderon: But since that nasty business over in Swiftperch, folk’ve been a bit uneasy. Well, I say “a bit”… ‘Tis all they can do not to soil ’emselves every time the bloody floorboards creak. Reyner: If you would permit me, Master Baderon, I should be happy to elaborate. Baderon: Well, well, if it ain’t the chief Yellowjacket ‘imself. To what do I owe this rare honor, Commodore Reyner? Come to make sure me patrons are behavin’─or just thirsty? Reyner: Neither, in fact. I came to welcome Meredith back to Limsa Lominsa. It is well you have returned. Reyner: Over the course of the past moon, there have been several sightings of an unfamiliar vessel off the coast of Aleport, in the vicinity of the Isles of Umbra. Reyner: This information came to my attention no more than a few weeks after a squad of my own soldiers had completed a routine patrol of the region, the Sastasha Seagrot included. Reyner: Their search revealed little, save that a family of coeurls had taken up residence in the caves. Nothing to concern us, in short. Reyner: In light of recent developments, however, it would seem wise to search Sastasha again. Reyner: But with the Sahagin testing our defenses daily, I am loath to assign the task to the limited forces at my disposal. Our line is stretched as it is. Reyner: Thus I sought the services of a competent adventurer to conduct an investigation in our stead. Any aid you can offer in this matter would be greatly appreciated. Reyner: Then it is settled. Reyner: Sastasha is located in western La Noscea. For more detailed instructions on how to reach the place, I suggest you consult V’mellpa. She can be found at the ferry docks on the lower decks. Baderon: You ‘eard the man! Good luck to ye, lass!
V’mellpa: You’re here about Commodore Reyner’s investigation? Then you’ll want to board a ferry bound for Aleport. V’mellpa: Once you arrive in western La Noscea, though, you’d best pay a visit to the Hall of the Novice before you blunder into Sastasha. V’mellpa: The Adventurers’ Guild runs the Hall, and the folk there will prepare you─train you with the skills you’ll need to face the dangers undoubtedly waiting for you in the Seagrot. V’mellpa: The Hall is on the way to Sastasha, just north of Aleport. Head inside and one of their seasoned adventurers will take you in hand. Best of luck to you, friend!
Seasoned Adventurer: Ah, you must be the adventurer of whom the Yellowjackets sent word. I hear you are to brave the depths of the Sastasha Seagrot. Seasoned Adventurer: The occupants of those caves are rumored to be as numerous as they are bloodthirsty. No matter what the epic tales would have you believe, strolling into such a den of savagery alone would be the height of foolishness. No, you shall need companions. Seasoned Adventurer: And you shall need the training we here at the Hall of the Novice can provide! I strongly suggest that you study the fundamentals of group combat before continuing on your mission. Seasoned Adventurer: The Smith here oversees the training schedules. Speak with him, and you can register for exercises tailored to your particular field of expertise. Seasoned Adventurer: When you have mastered all that our masters have to teach, then it will be time to head north once more. Report to the Yellowjacket scout at the mouth of the Sastasha Seagrot, and he will furnish you with the details of your duty.
Avere: What took ye so bloody long, Edda? If me purse was too light, ye might’ve considered usin’ some of yer own bleedin’ coin to get us what we need! Avere: Ye’ve only ever been as useful as the contents o’ yer pockets─the gods know ye can barely ‘eal a scratch! Avere: We took up the ‘venturin’ life to take on the big jobs an’ claim the big rewards. How’re we meant to do that if ye can’t even get our supplies in order? Avere: Hm? It’s ‘er─the one Baderon was talkin’ to! Avere: Well, we’ll see who gets the glory! This job should’ve been ours in the first place! Paiyo Reiyo: This is perfect for our inaugural outing as a party─wandering around in the caves, turning over a few rocks… How difficult could it possibly be? Paiyo Reiyo: I never expected our first visit to the Adventurers’ Guild would yield such a straightforward way to win fame and fortune. Edda: (gasp) I-I’m sorry, Avere! I came as fast as I could! Edda: I tried haggling with the merchant, but two potions was the best I could get with the money you gave me. I had no idea how expensive they were! Liavinne: Bwahahaha! Edda, you’re so slow, you’d lose a footrace to a tree slug.
Yellowjacket: Please tell me you’re here on Yellowjacket duty, and not some daft sod out for a stroll. I can’t take any more of this blasted waiting. You are? Thank the gods. Yellowjacket: I assume you already know about the ship seen slipping around the Isles of Umbra? Yellowjacket: We’ve been on the lookout for pirate activity ever since that vessel was sighted, thinking a crew of cutthroats might have a den nearby. Yellowjacket: So when we received word that men of questionable quality had been seen passing in and out of Sastasha here, we weren’t entirely surprised. Yellowjacket: I’ve yet to see them for myself, but if this lot belongs to those fishback-fancying Serpent Reavers… Yellowjacket: Well, you can imagine the panic it’ll cause. The kidnappings are still fresh in people’s minds. Yellowjacket: Anyway, your task is to poke around in the caves, and find out exactly who we’re dealing with. While you do that, I’ll be keeping watch out here…praying you don’t spot any blue face tattoos.
Bloody Memo: You find a bloodstained scrap of parchment with a message scrawled upon it in faded ink. “The Capten lykes his wyne Redd.” Denn the Orcatoothed: Pshhh… You sssully our ssspawning groundsss, shorewalker!
Baderon: Aye, such a task was on the books. “Was,” mind. I’m afraid that ship ‘as already sailed, friend. Dolorous Bear: Ah. Might you be the adventurer who accepted the job of investigating Sastasha? Dolorous Bear: Hmph. It would seem that ship has not only sailed, but now returns to harbor, none the worse for its voyage. A pity. We dragged our boots too long on this one. E’manafa: No matter. The wheel will turn and our chance will come. Dolorous Bear: You are right, of course. But there shall be no rest till we have attained our goal, lofty though it may be! Kikina: Not a wink of sleep, great leader! Dolorous Bear: Our aim, lest you wonder, is to perform such feats of heroism as will earn us a place in the songs of every alehouse in Eorzea. We mean to write a legend which will inspire adventurers as yet unborn to follow our shining example. Dolorous Bear: Do you have such a goal? Large or small, it matters not. Only have a star to reach for and you will reach higher. Dolorous Bear: Purpose can sustain you through times of hardship. Keep your eye on the prize, and all obstacles will be overcome in time. Dolorous Bear: You would not think to stride into battle unclad, would you? Well, goals are as arms and armor for the spirit! I wish you fortune in your endeavors, milady! Baderon: Back then, are ye? With all yer limbs, an’ a tale to tell, I’ll wager. Baderon: Fishbacks? An’ there I was thinkin’ ye’d only ‘ave to crack a pirate skull or three. Seven hells… Ye turn yer back fer five bloody minutes, an’ the scaly bastards’ve set up shop on yer bleedin’ doorstep… Baderon: Still, sounds like ye left ’em in pieces, so I don’t s’pose they’ll be carryin’ out whatever mischief they was plannin’─unless they was plannin’ on feedin’ ’emselves to the fauna o’ Sastasha, o’ course. Anyroad, all’s well that ends well! Baderon: Thanks fer sheddin’ some light on this mystery. I knew ye’d get the job done, lass─ye always do! Baderon: Now, I’ll bet yer dyin’ fer a rest, but just in case yer not, I was wonderin’ if ye might be interested in takin’ on another job? It just so ‘appens that I’ve ‘ad a request from our sister guild in Gridania, see. Baderon: Seems the forest folk’re in need of a ‘venturer what can get things done. Baderon: Fer them to ask fer ‘elp like this, ye can bet the task won’t be no skip through a sunny glade. But after the way ye dealt with our fishback infestation, I doubt it’s anythin’ ye can’t ‘andle. Baderon: Give us a shout when yer ready, an’ I’ll lay it out fer ye.
Bartholomew has information that may be of interest to you.
Bartholomew: Ah, my lady envoy. I trust your stay in the sultanate has been pleasant. Now, if you do not mind my asking, do you perchance have plans to visit Limsa Lominsa in the near future? If so, I have information that may be of interest to you. Bartholomew: I once accompanied the Flame General on an official visit to the seaside city-state, during which time I became acquainted with Baderon, the proprietor of the Drowning Wench. Well, the man sent word just now that he has a job for a capable adventurer. Bartholomew: I can think of none with better credentials than you. Baderon would doubtless be pleased were you to offer him your services.
Baderon: Welcome to the Drownin’ Wench! Sit wherever ye like, lass. I’ll be with ye in a─ Baderon: Well, well, if it ain’t the one an’ only Meredith Croix! Baderon: I was told a distinguished ‘venturer might be reportin’ fer duty. Fancy that ‘venturer bein’ you, eh!? Baderon: Just so yer fairly warned, though, this ain’t no job fer the faint of ‘eart. Things’re liable to get downright bleedin’ ‘airy. But if ye think yer still interested, let me know, an’ I’ll fill ye in on the details.
Raubahn means to entrust you with a task of the utmost import.
Raubahn: Listen well, Marion. This will take some time to explain. Raubahn: I’ve prepared these letters for my counterparts in the Eorzean Alliance. Raubahn: Five years ago, we looked on, powerless, as our brothers and sisters were taken from us at Carteneau─first by the Garleans, and then by the thrice-damned primal called forth by their treachery. Raubahn: Not a day goes by that I do not think of my fallen comrades… Raubahn: …And of the Warriors of Light, of whom no trace remained. Raubahn: The tragedies of the Calamity are not so easily forgotten─nor should they be. In remembering all we’ve lost, we’re reminded of what we still have. Raubahn: And so I mean to mark the fifth anniversary of the Battle of Carteneau with a memorial service honoring the fallen. Raubahn: It is my hope that my counterparts in the Alliance will agree to do the same. Raubahn: And I would have you bear my words to them as my personal envoy. Raubahn: Why you? Because your deeds mark you out as the nearest thing I have to a Warrior of Light. I can think of none more worthy of the role. The question is: will you accept it? Raubahn: Then it is agreed! Raubahn: You will journey to Gridania and Limsa Lominsa as my official representative. Raubahn: Now, that’s a great many malms to travel, but I’ve neither the time nor patience to wait around while you do it on foot. Raubahn: I hereby grant you permission to use the airship routes connecting the three city-states. This pass serves as proof of your privilege. Raubahn: Gone are the days when airship travel was available to all. Raubahn: The ever-present threat of imperial attack has forced us to impose drastic restrictions out of concern for public safety. Raubahn: These passes are only granted when circumstance demands it─as in this case. Raubahn: Though there were others who insisted you be granted one regardless. Raubahn: Aye, Marion, I am not alone in seeing it… Raubahn: Your potential is plain. Raubahn: But I have said enough. In the name of the sultana, I bid you go forth. Raubahn: See for yourself the wonders of the realm for which the Warriors of Light risked all. Rise to your calling and fulfill your promise. Raubahn: And should your path be barred by man or beast, strike fast and true, for victory belongs to the bold. Raubahn: Now go, Marion, and heed the Crystal’s guidance should you ever lose your way.
Momodi: Ah! Back from your meetin’ with Raubahn, are you? What did the big man have to say? Momodi: Is that a fact!? Momodi: Personal envoy of the Flame General himself! Momodi: So you’ll be bearin’ the great man’s words to the leaders of the Alliance, will you? And by airship! Bugger me…that’s an honor and half, that is. Momodi: …But I can’t think of anyone who deserves it more. Momodi: I’m proud of you, Marion. I truly am. Momodi: Now, I daresay Raubahn told you this, but not many people get to go on airships, these days. In fact, most folk go to their graves havin’ never once seen Eorzea from above… Momodi: Poor buggers shuffle off to meet Thal havin’ never known the blues of Limsa Lominsa’s shimmerin’ seas, or the myriad greens of leafy Gridania… Momodi: But not you, Marion. You’ll see those sights and more, and everywhere you go, you’ll find fascinatin’ folk with fascinatin’ tales to tell. Momodi: The people you meet, the places you go─savor these experiences… Momodi: For they are priceless, all. Momodi: Sayin’ that, it’d be remiss of me if I didn’t remind you to be careful out there. Momodi: Ul’dah ain’t the only place beset by troubles, as you’ll discover when you visit Limsa and Gridania. Momodi: Truth be told, that might well be exactly what the General wants you to realize. I think he knows what kind of woman you are, Marion. Momodi: And what kind’s that, you ask? Why, the kind that can’t resist stickin’ her nose in other people’s business, of course─and don’t you ever go changin’! Momodi: Safe travels, Marion! I’ll see you when you get back.
Elyenora: Greetings, madam. This is the reservation counter for passengers traveling to Limsa Lominsa. Elyenora: If I’m not mistaken, you are the Flame General’s envoy, Marion Croix, yes? Highwind Skyways is at your service. Will you be flying with us today?
Airship Attendant: Attention, all passengers: the airship bound for Limsa Lominsa is about to depart. Please make your way to the boarding gate. Nanamo Ul Namo: When first we met beneath the Sultantree, I sensed there was something unusual about her. I wonder if they will feel the same… Momodi: Godsspeed, Marion, godsspeed! Momodi: If I’m right, they’ll be singin’ your praises from here to the Farreach before long. Momodi: May you always walk in the light of the Crystal…
???: Eorzea… A blighted realm, riddled with false gods… ???: Twice now it has eluded the Empire’s grasp. ???: For all the destruction it wrought, even Meteor, the Great Sin, failed to yield us control over it. ???: And for this failure, the realm has sunk deeper into depravity. ???: It is twisted beyond all reckoning─rotten nigh to the core. ???: Yet it must be saved. ???: Only Garlean rule can bring order to Eorzea. It falls to us to deliver the misguided masses from their ignorance. All: We are of one mind, Lord van Baelsar.
Midlander Engineer: Hey. Is the legatus really planning to take another tilt at Eorzea? Highlander Engineer: Eh!? What hole have you been hiding in? We’re in the midst of preparing for a new campaign, and a huge one at that! Midlander Engineer: But…I thought the Emperor had given up the western lands for lost after Carteneau. What could the legatus possibly hope to gain by acting alone? ???: I sense you harbor certain doubts over the wisdom of the legatus’s plan. Midlander Engineer: M-My lord! Nero tol Scaeva: Please, call me Nero. Tell me, where were you born? Highlander Engineer: Othard, milord! Midlander Engineer: Ala Mhigo, my lord! Nero tol Scaeva: Ah, Codename Hummingway, I presume? Midlander Engineer: I-I don’t know what you─ Nero tol Scaeva: Silence. Your denials will not change your fate. Nero tol Scaeva: I assure you─Frumentarium sees all. Midlander Engineer: Argh… Nero tol Scaeva: Clean up this mess. And do not miss any, or I shall be most displeased. Highlander Engineer: A-At once, milord! Nero tol Scaeva: Garlond… Soon you will be made to know the true power of magitek.
Arrivals Attendant: Ah, you must be the envoy from Ul’dah! Welcome to Limsa Lominsa, madam. Admiral Bloefhiswyn awaits your arrival.
Storm Honor Guard: You are the Ul’dahn envoy? Welcome to Limsa Lominsa. Storm Honor Guard: The Admiral has been looking forward to your arrival. Storm Honor Guard: Please proceed to the Crow’s Lift at your earliest convenience. It will take you to Bulwark Hall. Storm Honor Guard: Once there, pray speak with Zanthael. He will be pleased to show you in to the Admiral’s command room on the Bridge.
Zanthael: Greetings, madam, and welcome to our fair city. If you would permit me to examine the seal on the missive you carry… Zanthael: Yes, everything seems to be in order. My apologies. We cannot afford to be complacent, you understand. Please, step this way.
???: Enter. Merlwyb: So the silver-tongued merchants send an adventurer to speak for them. It appears the Ul’dahns place great faith in you. Merlwyb: This way. Merlwyb: I bid you welcome. Merlwyb: I am Merlwyb Bloefhiswyn, Admiral of Limsa Lominsa, and commander of the Maelstrom. Merlwyb: Now, what news from Thanalan? Merlwyb: Hm. A memorial service to honor the fallen. Merlwyb: Seven hells… Has it been five years? Merlwyb: Five years since the Garlean Empire sought to wrest Eorzea from our grasp… Merlwyb: It was in answer to the imperial threat that the city-states formed the Grand Companies, and forged the Eorzean Alliance anew. But Garlemald was not content to wager all on a simple contest of martial might. They had other plans─the Meteor project. Merlwyb: Legatus Nael van Darnus─hells take him─intended to “cleanse” our realm by snatching the lesser moon, Dalamud, from the heavens and casting it down upon our heads. Desperate to prevent this lunatic scheme, we marched our forces to the Carteneau Flats and there met the VIIth Imperial Legion in battle. Merlwyb: Never have I seen a fight like the Battle of Carteneau─and I have seen full many. Merlwyb: But though we gave no quarter, spared not one onze of effort…we could not prevent what followed. Merlwyb: From inside the shell of Dalamud came a winged nightmare─a dragon the size of a bloody city. ‘Twas the elder primal Bahamut, bent on making an eighth hell of Eorzea. Merlwyb: In the space of a breath, the legions of the Empire were set aflame, while our own armies fared little better. ‘Twas as if the whole world was burning… Words cannot well describe the scene. Merlwyb: And yet…by some miracle, a few among us were spared. Merlwyb: Even as I steeled myself for death, a blinding white light enveloped me, robbing me of my senses. Merlwyb: When I regained them, the dragon was gone, and the still-smoldering land was warped beyond all knowing. Merlwyb: Were Archon Louisoix still with us, he would doubtless shed some light on these unfathomable happenings. Alas, he is not, and I fear we will want for his wisdom in the days to come. Merlwyb: For while our nations struggle to recover from the devastation, the beastmen call forth their damned primals to torment us anew. Merlwyb: Unless we put aside our differences and rebuild now, our foes will catch us unprepared. Merlwyb: And I speak not only of the beastmen. Do not imagine that the Empire has forsaken its claim on Eorzea. The imperials crowd our borders, waiting to strike. Merlwyb: Damn it all, we need champions to replace those we lost… Merlwyb: But such thoughts are worse than worthless. Time is short, and none will save us, save ourselves. It is the duty of every soul who survived the Calamity to work together for the good of Eorzea…and this memorial service may be the very thing to unite us. Merlwyb: Aye, Raubahn has the right of it. I accept his proposal. Merlwyb: Your duty is done here, adventurer─I will see to it that the Flame General receives my reply. Merlwyb: You travel next to Gridania, yes? Merlwyb: Pray give my regards to the Elder Seedseer. Oh, and tell her the wolf has been sniffing around the stables. A private jest─and one in poor taste─but I would have you tell it all the same. Merlwyb: Fare you well, Marion. May the Navigator guide you on your journey.
L’nophlo: Greetings, madam. This is the counter for passengers traveling to Gridania. L’nophlo: A pleasure to serve you again, madam. Are you ready to board the airship to Gridania?
Arrivals Attendant: Ah, you must be the envoy from Ul’dah! Welcome to Gridania, madam. The Elder Seedseer awaits your arrival.
Serpent Honor Guard: Greetings, good madam. Serpent Honor Guard: You are the Ul’dahn envoy, are you not? I have received instructions to assist you. Serpent Honor Guard: Pray make your way into the city proper, and identify yourself to the conjurer at Nophica’s Altar. She will admit you to the Lotus Stand, where the Elder Seedseer awaits.
Silent Conjurer: You are the Ul’dahn envoy? Begging your pardons, madam, but might I inspect the missive you bear? Silent Conjurer: Verily, this is the seal of the supreme commander of the Immortal Flames. Please come with me.
Kan-E-Senna: So you are the Ul’dahn envoy. Kan-E-Senna: On behalf of our fair nation, I bid you welcome. Kan-E-Senna: Please. Kan-E-Senna: Allow me to introduce myself. Kan-E-Senna: I am Kan-E-Senna, Elder Seedseer of Gridania, and leader of the Order of the Twin Adder, our nation’s Grand Company. Kan-E-Senna: I understand you bear a message from the Flame General. Kan-E-Senna: A remembrance service for the fallen of Carteneau… Kan-E-Senna: Pray tell me, adventurer─what do you know of our conflict with the Empire? Kan-E-Senna: It would seem my counterparts recounted the tale in some detail. That is well. Kan-E-Senna: Hm? A message from the Admiral? …A wolf has been sniffing around her stables, you say? I see. Well, I shall be pleased to provide her with such counsel as I am able. Kan-E-Senna: But first, friend of my friend, I would tell you more of the Garlean threat. Kan-E-Senna: For the greater part of its history, Garlemald was not even among the most influential nations in Ilsabard, the northern continent. However, its innovations in the field of magitek, some fifty years past, helped to raise it from the depths of obscurity. Kan-E-Senna: Emboldened by this technology, it set about subjugating its neighbors, swiftly absorbing each into its ever-expanding territory. And when all of Ilsabard lay within its grasp, it turned its ravenous gaze upon Eorzea. Kan-E-Senna: Yet Garlemald’s transformation did not come about by virtue of magitek alone. Its success owed much to the consummate leadership of its first and reigning emperor. Kan-E-Senna: Solus zos Galvus─the man who built an empire in his own lifetime. Yet he has lived long, and after more than four score winters, it is said that he grows frail, and ever more prone to illness. Kan-E-Senna: If rumors are to be believed, the matter of succession has destabilized the imperial court. This would explain the Empire’s relative inactivity in recent years, which has granted us much-needed time to rebuild. Kan-E-Senna: Yet we cannot allow ourselves to become complacent, for Garlemald still maintains a presence in Eorzea, in the form of the XIVth Imperial Legion. Kan-E-Senna: Commanding this great host is Legatus Gaius van Baelsar, a man whose ambitions are well known to us. So long as he breathes Eorzean air, none of us may sleep easy. Kan-E-Senna: The Calamity wreaked such devastation upon the realm that it has been all we could do to nurse our wounds, never mind rebuild our defenses. Simply put, we have not the strength to repel the Empire. Kan-E-Senna: To add to our woes, the beast tribes continue to summon their primals, whose very existence is a bane upon the land. Kan-E-Senna: Each nation is beset with its own primal problem; none has the resources to look beyond its own borders. Kan-E-Senna: The Admiral desires my counsel regarding a brazen wolf. Kan-E-Senna: She means to tell me that the Empire may soon resume its advance. Kan-E-Senna: Though the primals pose an undeniable threat to our survival, the threat posed by the Garleans is greater still. Clearly, each nation can no longer afford to think only of that which occurs within its own borders. Kan-E-Senna: A storm gathers upon the horizon. If we are to weather it, we must needs stand united once more. A remembrance service may help to rekindle the spirit of unity which brought the peoples of Eorzea together when last the Empire threatened our liberty. Kan-E-Senna: The Flame General was wise to make his proposal, and I wholeheartedly approve of it. The necessary provisions shall be made for a service here in Gridania. Kan-E-Senna: Your work here is done, my friend. I shall send my reply to the Flame General forthwith. Kan-E-Senna: I thank you for coming. May the Twelve see you safely home.
Merlwyb wishes to entrust you with an important task.
Merlwyb: The duty I have in mind for you requires some explanation. I do hope you have not made other plans. To business, then. Merlwyb: I have penned a letter to each of my counterparts in the Eorzean Alliance. Merlwyb: The Battle of Carteneau and the Calamity that followed claimed countless lives. Merlwyb: It has been five years since those of us who were spared dragged ourselves from the ashes to look upon an Eorzea we scarcely knew… Five years, and yet the people still suffer. Merlwyb: Their lives are fraught with worry and hardship, and the Warriors of Light who might once have given them hope are gone. Merlwyb: Yet we must press on regardless. We will never truly do so, however, till we have faced our past. Merlwyb: To that end, I am proposing that a memorial service be held in each of the city-states on the fifth anniversary of the Battle of Carteneau. Merlwyb: These letters contain the details of said proposal. Merlwyb: And I would have you deliver them to our allies as my personal envoy. Merlwyb: You have proven yourself a staunch and able ally to Limsa, but that is not my only reason for choosing you. No. I choose you because you possess a quality which puts me in mind of history’s champions. A quality I feared lost. Say that you will perform this duty. Merlwyb: I knew you would not disappoint me. Merlwyb: This task shall take you far from the borders of our nation, to the city-states of Gridania and Ul’dah. Merlwyb: A grueling journey, to be sure…were you to travel by sea and land. But I mean to have you take to the skies. Merlwyb: An airship pass, to be used at your discretion. Merlwyb: Airships bound for the nations of our allies leave from the landing connected to the Bridge. But before you depart, I suggest you trouble Baderon for a few pearls of wisdom regarding each of your destinations. The old bastard is nothing if not well traveled. Merlwyb: ‘Tis a pity I cannot issue such passes with a freer hand, as I did in more peaceful times, when berths were not so limited. But in these times of war, every craft we commit to the clouds risks drawing the eye of the Empire, and every voyage must needs be born of necessity. Merlwyb: Lest you doubt, I consider your place well deserved. Merlwyb: Nor am I alone in that opinion. There were other parties who would see you granted the privilege of air travel. Merlwyb: Aye, Meredith, your deeds do not go unnoticed. Merlwyb: Full many see great promise in you. But I have flattered you enough. Merlwyb: On behalf of Limsa Lominsa and her people, I bid you go forth, adventurer. Merlwyb: Discover the realm for which so many have fought and died. Merlwyb: Wonder and danger await you in equal measure, but turn not from either. Only by braving the unknown will you achieve the greatness of which you are surely capable. Merlwyb: The light of the Crystal guides you, and I wager that your destiny will be no small thing.
Baderon: Back from yer meetin’ with the Admiral, are ye? Baderon: Personal bleedin’ envoy!? Baderon: So ye’ll be carryin’ the word o’ the Admiral ‘erself to the leaders o’ the Alliance!? Baderon: Bugger me… I knew ye was goin’ up in the world, but I didn’t realize ye’d got that bloody ‘igh! Baderon: I’m proud o’ ye, lass! Thinkin’ of ‘ow far ye’ve come…why, ’tis enough to bring a tear to me eye! An’ that ain’t the ale talkin’, neither─well, not just the ale, at any rate… Baderon: Bless the Navigator fer steerin’ ye my way. Baderon: ‘Course, this is only the start! Now ye’ve got yer ‘ands on an airship pass, the ‘ole of Eorzea’s laid out before ye, like a fair maid on a feather bed! Baderon: An’ she’s a big girl, too, with plenty of enticin’ nooks an’ crannies! Baderon: If ye think us Lominsans are characters, just wait till ye cross paths with the grim forest dwellers o’ Gridania, or trade coins with the crafty merchants of Ul’dah. Baderon: An’ then there’s the wild places where the beasties rule, an’ no bugger with an onze o’ sense sets foot… Baderon: But yer a ‘venturer, so I wouldn’t let a little thing like that ‘old ye back. Baderon: ‘Course, it ain’t all explorin’ an’ excitement. Baderon: There’s an ‘eap o’ troubles what plagues every nation, see─’tain’t just ours. I’m talkin’ intrigue an’ infightin’, beastmen an’ their godsdamned primals─aye, there’s an ugly side to life, an’ sooner or later, yer bound to walk into it. Baderon: …But I’ll wager there’s bugger all out there as you can’t ‘andle. Summat tells me yer goin’ to be just fine. Baderon: The realm’s ‘ad it rough, ’tis true, but folk’re beginnin’ to recover from the beatin’ the Calamity dealt ’em. Call me an ‘opeless optimist, but it wouldn’t take much to turn things ’round. Baderon: ‘Tis the perfect time fer a ‘venturer like yerself to get out there an’ make a difference! …Well, what are ye waitin’ fer!?
L’nophlo: Greetings, madam. This is the counter for passengers traveling to Gridania. L’nophlo: …Wait, aren’t you that famous adventurer? It’s Meredith Croix, isn’t it? I thought I recognized you! You are an inspiration to us all, madam! Highwind Skyways is at your disposal! Will you be traveling with us today? Airship Attendant: Attention, all passengers: the airship bound for Gridania is about to depart. Please make your way to the boarding gate.
Baderon: Good fortune to ye, Meredith. Baderon: The day’ll come when yer name means the same as “’ero” to the folk o’ this realm. Baderon: May ye walk in the light o’ the Crystal…
???: Eorzea… A blighted realm, riddled with false gods… ???: Twice now it has eluded the Empire’s grasp. ???: For all the destruction it wrought, even Meteor, the Great Sin, failed to yield us control over it. ???: And for this failure, the realm has sunk deeper into depravity. ???: It is twisted beyond all reckoning─rotten nigh to the core. ???: Yet it must be saved. ???: Only Garlean rule can bring order to Eorzea. It falls to us to deliver the misguided masses from their ignorance. All: We are of one mind, Lord van Baelsar.
Midlander Engineer: Hey. Is the legatus really planning to take another tilt at Eorzea? Highlander Engineer: Eh!? What hole have you been hiding in? We’re in the midst of preparing for a new campaign, and a huge one at that! Midlander Engineer: But…I thought the Emperor had given up the western lands for lost after Carteneau. What could the legatus possibly hope to gain by acting alone? ???: I sense you harbor certain doubts over the wisdom of the legatus’s plan. Midlander Engineer: M-My lord! Nero tol Scaeva: Please, call me Nero. Tell me, where were you born? Highlander Engineer: Othard, milord! Midlander Engineer: Ala Mhigo, my lord! Nero tol Scaeva: Ah, Codename Hummingway, I presume? Midlander Engineer: I-I don’t know what you─ Nero tol Scaeva: Silence. Your denials will not change your fate. Nero tol Scaeva: I assure you─Frumentarium sees all. Midlander Engineer: Argh… Nero tol Scaeva: Clean up this mess. And do not miss any, or I shall be most displeased. Highlander Engineer: A-At once, milord! Nero tol Scaeva: Garlond… Soon you will be made to know the true power of magitek.
Arrivals Attendant: Ah, you must be the envoy from Limsa Lominsa. Welcome to Gridania, madam. The Elder Seedseer awaits your arrival. Serpent Honor Guard: Greetings, good madam. Serpent Honor Guard: You are the Lominsan envoy, are you not? I have received instructions to assist you. Serpent Honor Guard: Pray make your way into the city proper, and identify yourself to the conjurer at Nophica’s Altar. She will admit you to the Lotus Stand, where the Elder Seedseer awaits.
Silent Conjurer: You are the Lominsan envoy? Begging your pardons, madam, but might I inspect the missive you bear? Silent Conjurer: Verily, this is the seal of the Admiral of Limsa Lominsa. Please come with me.
Kan-E-Senna: So you are the Lominsan envoy. Kan-E-Senna: And an adventurer besides. The realm owes much to you and yours. Kan-E-Senna: On behalf of our fair nation, I bid you welcome. Kan-E-Senna: Please. Kan-E-Senna: Allow me to introduce myself. Kan-E-Senna: I am Kan-E-Senna, Elder Seedseer of Gridania, and leader of the Order of the Twin Adder, our nation’s Grand Company. Kan-E-Senna: I understand you bear a message from the Admiral. Kan-E-Senna: A remembrance service for the fallen of Carteneau… Kan-E-Senna: To think that five years have already come and gone… Kan-E-Senna: It seems like only yesterday that the Garlean Empire attempted to seize all that we hold dear. Kan-E-Senna: Rising in resistance, the city-states of Eorzea formed the Grand Companies, and joined hands in alliance. Kan-E-Senna: But unbeknown to us, the Garleans sought not to best us in battle, but moved instead to enact a terrible plot: the Meteor project, by which the lesser moon, Dalamud, would be torn down from the heavens to annihilate all life below. Kan-E-Senna: In a desperate bid to save the realm from certain destruction, our forces marched for the Carteneau Flats, and there met the VIIth Imperial Legion. Kan-E-Senna: More bloody a battle I have never seen, and would never wish to see again. Yet the carnage was but a prelude to the atrocity which followed. Kan-E-Senna: For despite our best efforts, Dalamud continued its descent, and from it emerged the elder primal Bahamut, who proceeded to rain fire upon Eorzea. Kan-E-Senna: The VIIth Imperial Legion was consumed in the blinking of an eye, while our own forces fared little better… Kan-E-Senna: That any among us were spared defies explanation. All seemed sure to perish. Kan-E-Senna: As the flames converged upon us, I prepared myself for death…only for a brilliant light to envelop me, relieving me of my senses. Kan-E-Senna: When at last I awoke, Bahamut was gone, and the land, which had but moments before been aflame, now seemed to me a place unknown─not simply ruined…but changed. Kan-E-Senna: Archon Louisoix may well have been able to shed light upon these mysteries, but he, like so many, never returned from Carteneau. Kan-E-Senna: And so we were left with countless questions, and no prospect of an answer. Yet such matters did not long occupy our thoughts, for we had far graver concerns. Kan-E-Senna: The Calamity, as the devastation wrought by Bahamut has come to be known, laid our nations nigh to waste, and to this day we struggle to rebuild our lives and homes. Kan-E-Senna: To compound matters, the beast tribes continue to summon their primals, while the Empire encroaches upon our borders, consolidating its foothold in Eorzea. The outlook, in short, is bleak. Kan-E-Senna: In the wake of the Calamity, it has been all each nation could do to nurse its own wounds. Kan-E-Senna: Yet if we are to weather the coming storm, we must needs stand united once more. A remembrance service may well present an opportunity to rekindle the spirit of unity which first gave rise to the Alliance. Kan-E-Senna: I wholeheartedly approve of the Admiral’s proposal. The necessary provisions shall be made for a service here in Gridania. Kan-E-Senna: You have done the people of Eorzea a fine service this day, and I would not put you to further trouble. I shall see that my reply reaches the Admiral anon. Kan-E-Senna: You, meanwhile, are bound next for Ul’dah, are you not? Kan-E-Senna: Please send the Flame General my regards. Ah, and if you would be so kind, I should appreciate it if you would inform him that a pet of mine has been ill behaved of late─my wolf, to be precise. Needless to say, he must be brought to heel, and I would very much welcome the General’s counsel on how this might be achieved. Kan-E-Senna: I thank you for coming. May the Twelve see you safe to Ul’dah and beyond.
Lionnellais: Greetings, madam. This is the counter for passengers traveling to Ul’dah. Lionnellais: Oh, are you not Meredith Croix, the Lominsan envoy? On behalf of all at Highwind Skyways, may I say what an honor it is to serve you! Will you be flying with us today?
Arrivals Attendant: Ah, you must be the envoy from Limsa Lominsa! Welcome to Ul’dah, madam. The Flame General awaits your arrival. Flame Honor Guard: Welcome to Ul’dah, madam. We have been expecting you. Flame Honor Guard: Flame General Raubahn will receive you in the Fragrant Chamber. Please take the lift down to the Hustings Strip and speak with Bartholomew at the Royal Promenade.
Bartholomew: The Lominsan envoy, I presume? Would you be so good as to allow me to inspect the missive you bear, madam? My thanks. Bartholomew: Ah yes, the Admiral’s seal. Please proceed.
Raubahn: Ah, a guest from Limsa. I thought I smelled stale ale. Raubahn: I won’t hold it against you. If you’re half the warrior Merlwyb says, ’tis a wonder you don’t reek of dead Sahagin. Raubahn: Welcome to the sultanate of Ul’dah. I am Raubahn Aldynn, General of the Immortal Flames. Raubahn: But you did not come all this way to trade formalities. Raubahn: …Carteneau. Aye, I remember bloody Carteneau. Raubahn: Do you know what happened that day, adventurer? When we took the field against the Garleans? Raubahn: So my counterparts have educated you. Raubahn: Hm? Kan-E’s pet is giving her trouble, is it? Well, she should already know my mind on that subject. Raubahn: Wolves are beyond taming. ‘Tis but a matter of time before they bare their teeth. Raubahn: So it was with the Garleans, fifty years ago. Raubahn: No sooner had they learned how to use magitek than they began seizing territory from their neighbors. Raubahn: Led by then legatus Solus zos Galvus, they swiftly brought the other nations of Ilsabard to heel. And so the legatus became an emperor, and his republic an empire… Raubahn: An empire which then set its sights upon Eorzea. Eline Roaille: But the conquering emperor is now an old man of four score winters. His health is failing, and he has no clear successor. Like as not, this is why the Garleans have been quiet of late. Raubahn: But the XIVth Imperial Legion is still entrenched within our borders. Raubahn: And their commander, Legatus Gaius van Baelsar, has long harbored ambitions of conquest. Raubahn: Were he to strike now, I fear we would fall like so many others before us. And not only Ul’dah, but Gridania and Limsa Lominsa as well. Raubahn: For the Calamity brought the lot of us to our knees, and we’ve yet to get up. We barely have the strength to stand against the beast tribes, never mind the primals they mean to summon. Raubahn: We are a realm divided, adventurer. An alliance in name only. Raubahn: But the wolf cares not for the plight of its prey. Raubahn: The Garleans stir, and the Elder Seedseer would not let it go unnoticed. Raubahn: All other concerns pale in comparison to the Empire─even the beast tribes and their bloody primals. Raubahn: We must stand united once more, that much is clear. And if we’re to do so, we must remember the cause which last brought us together. Merlwyb will have her memorial. Raubahn: We will honor the memory of the fallen. We will remind the people what their brothers and sisters fought and died for. Eline Roaille: Shall I inform the sultana and the Syndicate? Raubahn: I will speak with Her Grace myself. Eline Roaille: Very good, sir. Raubahn: The Admiral will have my reply anon. Raubahn: My thanks to you, adventurer.